My friend pedro adult swim
My Friend Pedro is admittedly very on brand for Devolver Digital, and it’s no surprise either that it first found life as a Flash short on Adult Swim Games.
It’s another in the line of skill-intensive, individual-expression-through-stylised-violence games that follows in the wake of Hotline Miami and Katana Zero.
I say this because the narrative of My Friend Pedro is at least passingly interested in game violence, and it has more than a few jokes at the expense of players whose minds are purportedly warped by violent video games, and yet – violence is an integral part of this experience.
The game conjures an emotional state which reminded me of Hotline Miami: a confusion over whether the game is meant to be serious and comedic, and a personal introspection about whether game violence is cool, shocking, both, or neither.
It’s not uncommon for games as a medium to use extreme violence for the sake of comedy – we see examples like No More Heroes and Dead Rising from Japan and everything from Bulletstorm to Borderlands in the west – and it seems as if comedic hyperviolence is much more prevalent in games than any other medium.
And into the mix we can then consider games like Hotline Miami and Overgrowth – games which portray violence as something dark and defamiliarising, as a last resort to ensure personal survival, and yet sickly, intoxicatingly gratifying.
This game ended up being "My Friend Pedro", a side-scrolling acrobatic platforming shooter lead by Pedro the banana, with heavy inspiration from games like Max Payne and films like The Matrix.
At the end of each level though, you’ll receive a grade based on how quickly you completed the level, whether you managed to kill every enemy and also an overall point score, based on your performance.While I don’t agree that video games cause violent behaviour, I definitely think that prolonged exposure desensitises players to the depiction of violent acts.But on the other hand, I think we’ve been able to have much more mature, honest and sobering discussions of violence, precisely because video games are able to represent their impact better than film or prose.After releasing several quirky and unusual titles Dead Toast Entertainment slowly started to establish itself.But it wasn't until after Victor had worked at Media Molecule for about six years (on Little Big Planet, Little Big Planet 2 and Tearaway) Dead Toast Entertainment would be intended as a full time business.Dead Toast Entertainment is not bound to any particular genre or platform and put a high value on creative freedom.Where it all started Dead Toast Entertainment began back in 2006, when Victor Agren needed a label to release his experimental Flash games under.The game’s mechanics align the two far too clearly, and much more so than in any other Devolver indie title I’ve played to date.Don’t get me wrong – My Friend Pedro is certainly very well made, and enjoyable, but it just gets me thinking. "Led by your imaginary friend (who happens to be a banana) you embark on an adventure that mainly involves blasting inconsiderate gangsters in the face with a wide variety of weapons.Developer: Dead Toast Entertainment Based in Malmo, Sweden Founding date: Started in 2006, but officially a company since November 2014 Website: Press / Business contact: [email protected]:twitter.com/deadtoast_comfacebook.com/Deadtoast Com Releases: My Friend Pedro: Blood Bullets Bananas My Friend Pedro (original Flash Game)Nunchuck Charlie: A Love Story Phone: --- Dead Toast Entertainment is the sole effort of Victor Agren and is used as a brand for him to release his video games through.